3D baking

Today I learnt about baking to a 3D model. Baking means you take the information from a high poly model and bake it to a low poly model. This is extremely useful when needing a model that is fairly low poly but contains a lot of data. The process of baking creates a normal map which can then be placed on the low poly object.

Capture

In order to create this map, I first had to make a high poly version of the low poly model. Next I will unwrap the low poly UV so that I am able to smooth the low poly model if needed. After this, I will change the toolbar from modelling to rendering and select the “transfer maps” option under the “lighting/shading” tab. After this I will select the high poly model and the low poly model, set the texture map size and then click bake. This will then give the result seen above.

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