Creative and Technical Evaluation

The aim of the Subject?

The aim of this subject was to develop my modelling knowledge, understanding, and skill set further. This would be developed by modelling a movie prop or historic item. I decided to make an ancient Egyptian chariot but soon changed this to the Triwizard Cup from Harry Potter. In the end, I could not get this completed either due to corruption issues. When I was rendering my model, the model somehow deleted itself.

Project Idea

In my original concept for the project, I was going to make an ancient Egyptian chariot. This idea was scrapped due to it taking to long to complete. You can see the research I did for this concept here. After this idea was scrapped, I proceeded to do come up with the idea for the Triwizard Cup from “Harry Potter: The Goblet of Fire”. I did mainly primary research for this model by watching the movie. I then got some images from the internet as a reference. I divided my time up by using around 1 fifth of the time for research ad=nd the rest was spent on modelling.

An exploration of the design and development of my project

For the beginning of my project, I spent most of my time researching my chosen model. After this, I started getting the base low-poly model made. This was done using one basic shape: a 6 sided cylinder. I then manipulated this model using the extrude tool and edge loop tool.

Around the middle of this project, I spent most of my time UVing and texturing the model. This took quite a while as the model was quite complex. The actual cup itself was quite easy to UV and texture. The thing that took the most time to UV was the dragon handle.

At the end of the project, most of the time was spent sculpting and baking. This took a long time and you can read more about 3D baking in another blog post I made here. After I had done the baking, I rendered the model and this is where my problems began.

Problems I encountered

A recurring problem I had was having ngons in my model. These were fixed easily by creating and removing extra geometry. The biggest problem I had came at the end though when my whole project was deleted. I don’t understand why this happened but it did teach me that I should always make backups to my files. This would avoid the problem of corruption again as I would have a previous version of the model to fall back on.

Summary

I feel that the project as a whole went very well until the end. I enjoyed the challenge of making a model to industry standard. I feel that I have learnt to make multiple backups of the project I am working on.

Leave a comment