In this post, I will be explaining my original concept for my synoptic project and how it was changed.
Author: LionToothStudios
Synoptic Project Weeks 13 & 14
Over the weeks 11 and 12, I haven't had much to do apart from playtesting as we did not have all the models required for cluttering the station. Over those weeks I have been playtesting and writing down and bugs I come across.
Synoptic Project Weeks 9 & 10
In these two weeks, I helped the other programmer in the group make a switch system and then completed the clearance changing machine.
Synoptic Project Weeks 7 & 8
Over the course of these two weeks, I began work on a machine that would allow the player to change the clearance level of their keycard. Whilst I was doing this though, it was brought to my attention that I had not been commenting out all of my code so I spent the second week doing this.
Synoptic Project Week 6
During this week of the project, I worked on the keycard system. This system would check whether or not the player is carrying a keycard with or above the clearance level required on certain doors.