For this animation I had to pick between five different briefs. I chose a catching animation of which I created in around 2-3 weeks. In this animation, a humanoid figure leaps in order to catch an object. He stretches out fully and shows a good example of the "squash and stretch" animation principle. The video … Continue reading Animation Project 2 – Human Catching Motion
Author: LionToothStudios
Modelling Project 2 – Evaluation
Modelling What went well? What new techniques/tools did you learn? I didn’t really learn how to use any new tools as I was using the same tools as before but in a different way. One thing I do recall learning is how to change the pivot point on an objects and how to create good … Continue reading Modelling Project 2 – Evaluation
Modelling Project 2 – Modular Building
For the past month or so I have been working on a modular building that can be easily imported into a game engine and used for the environment.
VFX Final Piece
The final video below is the final product of what I made. As you can see it is quite simplistic but I think that it is decent for my first VFX video.
Animation Project 1 – Final Render
The final video of the first animation project is finally here. You can watch it here.
