For this animation I had to pick between five different briefs. I chose a catching animation of which I created in around 2-3 weeks. In this animation, a humanoid figure leaps in order to catch an object. He stretches out fully and shows a good example of the "squash and stretch" animation principle. The video … Continue reading Animation Project 2 – Human Catching Motion
Category: Reviews
Modelling Project 2 – Evaluation
Modelling What went well? What new techniques/tools did you learn? I didn’t really learn how to use any new tools as I was using the same tools as before but in a different way. One thing I do recall learning is how to change the pivot point on an objects and how to create good … Continue reading Modelling Project 2 – Evaluation
The Division Game Analysis
The Division. It stands out as one of the biggest games to have the most captivating concept yet unfortunate execution. In 2016. The Division was released to the gaming public and the rest is history.
Cuphead Review
Cuphead. Most of you have probably heard of it by now; the game that is ruining peoples mental state. Me along with them. Oh, how I loathe this god-forsaken game. I like to think I have a love-hate relationship with this game, minus the love. But honestly, I do really like the game and clearly do other people as 460,030 have played the game in the last two weeks. Everything about it actually, including the ridiculous difficulty of it. I'm going to talk to you about everything I like about this game and everything I dislike about the game. So enjoy reading. *Disclaimer: This Review contains spoilers.
The Legend of Zelda: A Link to the Past – Retro Game Analysis
We've all heard of the infamous Legend of Zelda series; if you haven't, then you've probably been living under a rock. With the incredibly popular "Breath of the Wild" being released back in March, leaving outstanding reviews in its path, it's clear to see that this is a beloved game series. I thought it would be a great experience to take a trip back to 1991 and analyse everything about The Legend of Zelda: A Link to the Past, from mechanics to level design to immersion and a whole range of other things in between.

